still kick myself for selling off my collection.
Most kids here were not even born when Renegade Legion came out.
>The younglings here don't know about no Renegade Legion I have an old copy of Interceptor sitting in the closetĪSLAnon Fri Jun 12 11:44:58 2015 No. HEAT GAUSS rounds had a cone shaped blast area for example.Īnonymous Fri Jun 12 11:36:22 2015 No. Armor was represented with a grid of various shapes and thickness depending on vehicle and hit location. You would then use a template/stencil depending on the type of ammunition you were using and peel away armor. I always liked the mechanic in Centurion where you would roll for hit location against an enemy vehicle. The younglings here don't know about no Renegade Legion. Outcomes of player actions were often random and unpredictable, and players could get points for eliciting laughs or the loudest cheers from other gamers.Īnonymous Fri Jun 12 11:32:19 2015 No. The game involved anti-grav chariots being pulled by carnivorous beasts, with the object of the game to defeat the other racers, usually by knocking them out of the race or getting them eaten by the monsters. The player of Prefect was a high-level commander in either the Terran Overlord Government (TOG) or Commonwealth/Renegade Legion forces and controlled thousands of ships, tanks and soldiers fighting over multiple worlds and millions of miles of space.Ĭircus Imperium: Circus Imperium was the fifth of the Renegade Legion board games published by FASA, but unlike the others in the series, this tongue-in-cheek game of chariot racing was played strictly for laughs. Prefect: Prefect was a more traditional wargame with large fold-out maps and hundreds of small cardboard counters, that shifted the action from the tactical level to the operational and involved the invasion of an entire star system. They include:Ĭenturion: Company Level Ground combat, mainly hover tanks.
#Renegade legion centurion sheet series#
Renegade Legion was Fasa Corporations (Battletech) setting for a series of Space Opera/Futuristic combat games. They liked it enough to keep using it in modified form in Battlespace and Crimson Skies.Renegade Legion General Anonymous Fri Jun 12 11:09:57 2015 No.
That worked much better, and didn't sacrifice the differentiation between the way different weapons damaged armor, which was a key element of the game. The later RL games solved the problem by ditching the wiring diagram and simply putting the internals below the armor layer so the damage templates could be used for everything. Even there it's not that slow – still far faster than SFB or SITS, in part because fighters just don't take that much damage to pop on average. It usually takes less time to use the damage template to mark off armor damage than it does to resolve a big hit in Silent Death or Star Fleet Battles – it's the transition from the templates to the "wiring diagram" internals that slows things down some, since you have to pause to figure out how many points actually breached the armor layer and then roll for them and resolve effects. The damage system isn't "horrifically complicated" at all, although it could be smoother at handling internal damage (as all the other RL games are).